DYLAN PISERCHIA
Game Designer & System Design
Game Designer with over 4 years of professional experience, specializing in AAA systems, mechanical balance, and technical documentation.
Download ResumeSelected Projects
Extraction • AAA
AAA Unnanounced Extraction Game
Designed and implemented core content for a key gameplay pillar, seamlessly adapting a globally recognized IP into a high-stakes extraction shooter experience.
AAA • Grand Strategy
Star Trek: Infinite
Contributed to the development of systemic mechanics and narrative implementation to materialize the vast Star Trek lore into a Grand Strategy experience.
Unreal Engine • Systems
Unreal Engine Systems
Comprehensive showcase of modular systems including AI behavior trees, data-driven dialogue, save/load functionality, inventory management, and weapon mechanics built with Blueprints.